With less than a week, things are getting quite frantic with the project, ugh.
Managed to get keyframe animation in, and some particle system stuff. Still frustum culling and collision detection to do, icky.
Here is a new shot
With less than a week, things are getting quite frantic with the project, ugh.
Managed to get keyframe animation in, and some particle system stuff. Still frustum culling and collision detection to do, icky.
Here is a new shot
Made slight progress today, but more or less took the day off due to illness.
Here is a new shot… quite creepy
I think I’m going straight to hell, heh
Got a little ways in the graphics project today, displacement mapping and texturing seems to work.
here is a screenshot showing a plane with displacement, textured with a really bad temporary wood texture (that tiles).. the bluey sphere in the middle is the position the sperm will take (camera fixed).
As I’m just really bored, I’ve decided to post about broken google.
For the first time I’ve ever seen, the google main page image is broken, looks like they were trying to put up a st patrick’s day related one, ah well.
Here’s the screencap
As of 11:53pm, it’s still broken.
Note: This is google.ca I’m talking about here
Since there’s nothing else going on in my life, might as well post about graphics project.
Started it in earnest now, with actually very little time left… looks like I’ve screwed myself, heh. anyway, here is the final proposal, hopefully it isn’t as terrible as all that. I’ll probably post with progress over the next couple weeks.
More Mystery Science Theater 3000, and, mysteriously enough, this became sort of an advert for a particular italian soft drink… but I assure you, it happened organically.
This is the output from the raytracer I just spent 12 hours a day for the past 9 days working on.
Here is the manual
Edit: Now the picture links to a bigger version of the image
Edit 2: Got the mark back, I guess my scene was only 50% better than baseline acceptable. Begs the question, why the hell did I work so hard on it? Alas.
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Last modified: September 07 2009 18:21:00.