I suck. It’s been so long since an update, and over two years since the last release, wow… university really sucked the life out of me, and work has left me a little too tired, but I’m determined to start up one of my projects again. The options were working on Asylum, or on Zygote, and as I don’t think I’m ready to deal with porting a heavily unix codebase to windows for the larger casual download market, or to find windows versions of the libraries I’m hooked into, nor do I feel like working on an intelligent sperm game at this time.
So I’m focussing on Asylum… not sure if I’m going to do the code rewrite for managed DirectX on C#. I would lose the use of my wrapper (CDX, makes DirectX on VC6 bearable, but it isn’t being updated anymore, and I certainly don’t feel like rewriting it for Managed DirectX on a .NET language) plus I don’t know how fast it would all be. But if I rewrote it to get away from Direct Draw and use Direct3D methods for a 2D game, I could take advantage of a lot of faster stuff, so it might be worth doing. Anyway, for the moment I’m working on stuff on the existing codebase, and working on ideas for another demo.
Chris found a few bugs in the first release, and while I fixed them I made number of changes. A couple of the most notable ones are a change to using ListView’s so you can sort the window and process entries, and a rudementary “ProcessWatcher” so that as windows and processes are started and ended the windows update automagically, but it’s not perfect (and not really completely tested, heh)
Anyway, here it is again:
files section
Timed Shut Down executable
shot 1 shot 2 shot 3
Been working on a little program the past while, see the files section. I call it, excitingly, Timed Shutdown. It started as just a little window that could count down seconds until it shut down my DVD player on the computer, to keep it from spinning at the menu and keeping me from sleeping with irritating music.
Now it’s a proggy that can terminate any window, process, or logoff, restart or shutdown the computer itself. Can optionally have the program self-terminate (no real reason not to really) and have the screensaver come on.
files section
Timed Shut Down executable
shot 1 shot 2 shot 3
Anyway, just a handy utility for me that has been way overdeveloped (except… still doesn’t send email yet… hmmmmmm) and I put it online and the source too. Written in VB.NET so you’ll need the bloated framework, unfortunately. Was thinking of backporting it to VB6 but I’m just that too much lazy.
Now I need something else to occupy my time… been thinking of working on Asylum again, but my last decision was porting it to C# to benefit from managed DirectX, but as Nintendo has patented a key aspect of the game, I’m suddenly lacking in interest in continuing.
Also been thinking of porting zygote to windows, but I dunno, I’d have to figure out how to get OpenGL working on windows, and probably rewrite half the libraries we got in cs488 and totally hack things up majorly. But it’s still the more likely project… just need the will.
And the time