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	<title>Comments on: Anodyne</title>
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	<description>These are the days of my life</description>
	<lastBuildDate>Mon, 17 Mar 2014 11:49:51 +0000</lastBuildDate>
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		<title>By: 19day</title>
		<link>http://19day.com/notjournal/?p=416&#038;cpage=1#comment-29333</link>
		<dc:creator>19day</dc:creator>
		<pubDate>Tue, 19 Feb 2013 22:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://19day.com/notjournal/?p=416#comment-29333</guid>
		<description>Stereotype read genre.  It just felt there should be more reward for going around hitting things with the broom. And yeah, I generally enjoy a story that has some sort of conclusion, even if it&#039;s a cliffhanger.  I was expecting the objection that &quot;I just don&#039;t get it&quot;, and perhaps I don&#039;t.  The question is, is it a game, or an artistic-interactive-idea-conveyance-mechanism?  I was definitely playing it in the mindset of the former, and that might have been a disservice to it.

I compare it to something like Little Inferno, it had weird narrative, meta-gameplay-commentary, odd visual styles (especially the last act), but it felt somehow more cohesive. 

It doesn&#039;t help that I didn&#039;t realize that Anodyne was taking place in his own dreams. But I didn&#039;t like it?  Last line says otherwise.</description>
		<content:encoded><![CDATA[<p>Stereotype read genre.  It just felt there should be more reward for going around hitting things with the broom. And yeah, I generally enjoy a story that has some sort of conclusion, even if it&#8217;s a cliffhanger.  I was expecting the objection that &#8220;I just don&#8217;t get it&#8221;, and perhaps I don&#8217;t.  The question is, is it a game, or an artistic-interactive-idea-conveyance-mechanism?  I was definitely playing it in the mindset of the former, and that might have been a disservice to it.</p>
<p>I compare it to something like Little Inferno, it had weird narrative, meta-gameplay-commentary, odd visual styles (especially the last act), but it felt somehow more cohesive. </p>
<p>It doesn&#8217;t help that I didn&#8217;t realize that Anodyne was taking place in his own dreams. But I didn&#8217;t like it?  Last line says otherwise.</p>
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		<title>By: Charmin</title>
		<link>http://19day.com/notjournal/?p=416&#038;cpage=1#comment-29291</link>
		<dc:creator>Charmin</dc:creator>
		<pubDate>Mon, 18 Feb 2013 16:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://19day.com/notjournal/?p=416#comment-29291</guid>
		<description>That glitch-type screen you get into using that final upgrade is purposeful. In fact, you need to get in those glitchy areas to get to many of the secret post-game areas, as i&#039;ve been finding out after finishing the game recently, too.

it seems like you didn&#039;t like it because it wasn&#039;t &quot;straightforward&quot; enough and wasn&#039;t enough of a zelda clone (you complain about the lack of upgrades and the story not being traditional and linear). i sorta liked the game BECAUSE it didn&#039;t fall into that kind of mimicry and stereotype. forces you to think about the deeper themes of the game (or not, in your case).</description>
		<content:encoded><![CDATA[<p>That glitch-type screen you get into using that final upgrade is purposeful. In fact, you need to get in those glitchy areas to get to many of the secret post-game areas, as i&#8217;ve been finding out after finishing the game recently, too.</p>
<p>it seems like you didn&#8217;t like it because it wasn&#8217;t &#8220;straightforward&#8221; enough and wasn&#8217;t enough of a zelda clone (you complain about the lack of upgrades and the story not being traditional and linear). i sorta liked the game BECAUSE it didn&#8217;t fall into that kind of mimicry and stereotype. forces you to think about the deeper themes of the game (or not, in your case).</p>
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